diff options
author | Kandera <KanderaDev@gmail.com> | 2012-05-16 08:47:43 -0400 |
---|---|---|
committer | Kandera <KanderaDev@gmail.com> | 2012-05-16 08:47:43 -0400 |
commit | c70792df02858a93c156ac00b4a1fdd366c994ec (patch) | |
tree | 2c9615346ea55f423358e65f7004122555502424 /src/server/game/Scripting/ScriptMgr.h | |
parent | c05c16a8dee97a485e0d6a4e73c750e1d140f227 (diff) |
Core/Scripting: add the ability to access loot/go state changed events for gameobjects from cpp scripting. (malcrom's idea)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 6fe058d336a..b3d445af0c6 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -473,6 +473,12 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> // Called when the game object is damaged (destructible buildings only). virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { } + // Called when the game object loot state is changed. + virtual void OnLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { } + + // Called when the game object state is changed. + virtual void OnGameObjectStateChanged(GameObject* /*go*/, uint32 /*state*/) { } + // Called when a GameObjectAI object is needed for the gameobject. virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; } }; @@ -914,6 +920,8 @@ class ScriptMgr uint32 GetDialogStatus(Player* player, GameObject* go); void OnGameObjectDestroyed(GameObject* go, Player* player); void OnGameObjectDamaged(GameObject* go, Player* player); + void OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit); + void OnGameObjectStateChanged(GameObject* go, uint32 state); void OnGameObjectUpdate(GameObject* go, uint32 diff); GameObjectAI* GetGameObjectAI(GameObject* go); |