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authorQAston <qaston@gmail.com>2012-02-10 23:40:38 +0100
committerQAston <qaston@gmail.com>2012-02-10 23:42:08 +0100
commitce4a4ffe50a26fa2040d4af3933621b66813488d (patch)
treeca1afb50445232f1c7e7a30862038c31024d8934 /src/server/game/Scripting/ScriptMgr.h
parent8c2526e7d0f8cd516e0a3d3ebd6e554774c76c7b (diff)
Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL: ContidionTarget = 0 - check caster ContidionTarget = 1 - check explicit target
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 853db564a6d..048a7581215 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -62,6 +62,7 @@ class WorldObject;
struct AchievementCriteriaData;
struct AuctionEntry;
+struct ConditionSourceInfo;
struct Condition;
struct ItemTemplate;
struct OutdoorPvPData;
@@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; }
+ virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -938,7 +939,7 @@ class ScriptMgr
public: /* ConditionScript */
- bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker);
+ bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
public: /* VehicleScript */