diff options
author | QAston <qaston@gmail.com> | 2012-02-10 23:40:38 +0100 |
---|---|---|
committer | QAston <qaston@gmail.com> | 2012-02-10 23:42:08 +0100 |
commit | ce4a4ffe50a26fa2040d4af3933621b66813488d (patch) | |
tree | ca1afb50445232f1c7e7a30862038c31024d8934 /src/server/game/Scripting/ScriptMgr.h | |
parent | 8c2526e7d0f8cd516e0a3d3ebd6e554774c76c7b (diff) |
Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 853db564a6d..048a7581215 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -62,6 +62,7 @@ class WorldObject; struct AchievementCriteriaData; struct AuctionEntry; +struct ConditionSourceInfo; struct Condition; struct ItemTemplate; struct OutdoorPvPData; @@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject bool IsDatabaseBound() const { return true; } // Called when a single condition is checked for a player. - virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; } + virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; class VehicleScript : public ScriptObject @@ -938,7 +939,7 @@ class ScriptMgr public: /* ConditionScript */ - bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker); + bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo); public: /* VehicleScript */ |