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authorSubv <subv2112@gmail.com>2013-12-29 15:13:14 -0500
committerSubv <subv2112@gmail.com>2013-12-29 15:13:14 -0500
commitd234d0f3d0889e799eb066ba39c9b1edbc964d6e (patch)
tree17d6281266900fe843573d03eff46a3b2beabedb /src/server/game/Scripting/ScriptMgr.h
parent8658b5338c905c79daf50cb56dbe739f82d25acc (diff)
parentc40cdc2968c58d952878c09a60926af74f782867 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps_rw
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 401be45a4e1..18ed549029d 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -24,6 +24,7 @@
#include <ace/Atomic_Op.h>
#include "DBCStores.h"
+#include "QuestDef.h"
#include "SharedDefines.h"
#include "World.h"
#include "Weather.h"
@@ -447,7 +448,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the creature is requested.
- virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return 100; }
+ virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
@@ -482,7 +483,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the gameobject is requested.
- virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return 100; }
+ virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
// Called when the game object is destroyed (destructible buildings only).
virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { }