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authorVincent_Michael <Vincent_Michael@gmx.de>2013-01-05 17:01:46 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-01-05 17:01:46 +0100
commitd5163d846fcbbd94655f0ba93c81a3e2bd302b3c (patch)
tree7b1cdcfb0d21e9c7406281b72189f9ace290718d /src/server/game/Scripting/ScriptMgr.h
parentf6b6558814b4f5da7b6928e156ae84f4d6a94bb6 (diff)
parent7dd0cd4403d7f28343a751e7b85aeb30d3968ff5 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAI.h src/server/game/Achievements/AchievementMgr.cpp
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 2650fcfa37d..92b5e8299e1 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -745,6 +745,9 @@ class PlayerScript : public UnitScript
// Called when a player is deleted.
virtual void OnDelete(uint64 /*guid*/) { }
+ // Called when a player is about to be saved.
+ virtual void OnSave(Player* /*player*/) { }
+
// Called when a player is bound to an instance
virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
@@ -1021,6 +1024,7 @@ class ScriptMgr
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
void OnPlayerDelete(uint64 guid);
+ void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);