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authorKittnz <frederik156@hotmail.com>2017-02-07 17:28:16 +0100
committerKittnz <frederik156@hotmail.com>2017-02-07 17:28:16 +0100
commitd550ba73927350c3f79ff6804609cf2f5d368987 (patch)
treeab7befea8d1184d2e0fe98b6214d5187ee798275 /src/server/game/Scripting/ScriptMgr.h
parent00889ba00992664fa6e101e53e4a36faacfc764e (diff)
Game/Scripting: Add OnPlayerRepop hook
Called when a player presses release when he died
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 996a6579cf6..c47c75f3a9a 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -742,6 +742,9 @@ class TC_GAME_API PlayerScript : public UnitScript
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
+
+ // Called when a player presses release when he died
+ virtual void OnPlayerRepop(Player* /*player*/) { }
};
class TC_GAME_API AccountScript : public ScriptObject
@@ -1072,6 +1075,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestStatusChange(Player* player, uint32 questId);
+ void OnPlayerRepop(Player* player);
public: /* AccountScript */