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author | Shauren <shauren.trinity@gmail.com> | 2011-04-01 20:31:15 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2011-04-01 20:31:15 +0200 |
commit | e1bacef346a859420be8c76129ebc568f04380d0 (patch) | |
tree | 23986678db02f5e508c13f6dda66df6f1baac7bf /src/server/game/Scripting/ScriptMgr.h | |
parent | 2cc51e24826bdaf29f364f16e49e5a37a6dd85d5 (diff) |
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 85c8dfbc866..cde5e54f43a 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -1007,7 +1007,7 @@ class ScriptMgr { // Get an ID for the script. An ID only exists if it's a script that is assigned in the database // through a script name (or similar). - uint32 id = GetScriptId(script->GetName().c_str()); + uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str()); if (id) { // Try to find an existing script. |