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authorShauren <shauren.trinity@gmail.com>2011-04-01 20:31:15 +0200
committerShauren <shauren.trinity@gmail.com>2011-04-01 20:31:15 +0200
commite1bacef346a859420be8c76129ebc568f04380d0 (patch)
tree23986678db02f5e508c13f6dda66df6f1baac7bf /src/server/game/Scripting/ScriptMgr.h
parent2cc51e24826bdaf29f364f16e49e5a37a6dd85d5 (diff)
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 85c8dfbc866..cde5e54f43a 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -1007,7 +1007,7 @@ class ScriptMgr
{
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar).
- uint32 id = GetScriptId(script->GetName().c_str());
+ uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
if (id)
{
// Try to find an existing script.