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authorShauren <shauren.trinity@gmail.com>2025-06-22 21:56:58 +0200
committerShauren <shauren.trinity@gmail.com>2025-06-22 21:56:58 +0200
commite59059e1bd2f67691e2da0105771b0cb55b123a4 (patch)
tree4f4864f8aae63eeafac29f440e0ce64a027c4108 /src/server/game/Scripting/ScriptMgr.h
parent7ca6b226a7420ff38e3a4f17a3758393d68629e3 (diff)
Core/Players: PlayerChoice improvements
* Add missing choice properties to database (InfiniteRange, ShowChoicesAsList) * Allow limiiting the number of responses sent at the same time * Fixed duration sent in SMSG_DISPLAY_PLAYER_CHOICE * Remove dynamically generated response identifiers from database * Remove auto rewarding choice responses * Change response scripts to be bound to scriptname
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h27
1 files changed, 23 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 482d687f659..2e711c9ffae 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -76,6 +76,8 @@ struct CreatureTemplate;
struct CreatureData;
struct ItemTemplate;
struct MapEntry;
+struct PlayerChoice;
+struct PlayerChoiceResponse;
struct Position;
struct QuestObjective;
struct SceneTemplate;
@@ -789,9 +791,6 @@ class TC_GAME_API PlayerScript : public ScriptObject
// Called when a player completes a movie
virtual void OnMovieComplete(Player* player, uint32 movieId);
-
- // Called when a player choose a response from a PlayerChoice
- virtual void OnPlayerChoiceResponse(Player* player, uint32 choiceId, uint32 responseId);
};
class TC_GAME_API AccountScript : public ScriptObject
@@ -991,6 +990,26 @@ class TC_GAME_API EventScript : public ScriptObject
virtual void OnTrigger(WorldObject* object, WorldObject* invoker, uint32 eventId);
};
+class TC_GAME_API PlayerChoiceScript : public ScriptObject
+{
+ protected:
+
+ explicit PlayerChoiceScript(char const* name) noexcept;
+
+ public:
+
+ ~PlayerChoiceScript();
+
+ /**
+ * @param object Source object of the PlayerChoice (can be nullptr)
+ * @param player Player making the choice
+ * @param choice Database template of PlayerChoice
+ * @param response Database template of selected PlayerChoice response
+ * @param clientIdentifier Dynamically generated identifier of the response, changes every time PlayerChoice is sent to player
+ */
+ virtual void OnResponse(WorldObject* object, Player* player, PlayerChoice const* choice, PlayerChoiceResponse const* response, uint16 clientIdentifier);
+};
+
// Manages registration, loading, and execution of scripts.
class TC_GAME_API ScriptMgr
{
@@ -1226,7 +1245,7 @@ class TC_GAME_API ScriptMgr
void OnQuestStatusChange(Player* player, uint32 questId);
void OnPlayerRepop(Player* player);
void OnMovieComplete(Player* player, uint32 movieId);
- void OnPlayerChoiceResponse(Player* player, uint32 choiceId, uint32 responseId);
+ void OnPlayerChoiceResponse(WorldObject* object, Player* player, PlayerChoice const* choice, PlayerChoiceResponse const* response, uint16 clientIdentifier);
public: /* AccountScript */