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authorOvah <dreadkiller@gmx.de>2021-03-09 17:02:23 +0100
committerGitHub <noreply@github.com>2021-03-09 17:02:23 +0100
commite77100c9238cc6bd1c84f328773cb9a34a9be0bc (patch)
treebc9229092bee38839f6b8d1e0441f311953089c2 /src/server/game/Scripting/ScriptMgr.h
parentc1a5672944394cae0855ed929e6ab2f19d61d9b2 (diff)
Core/PacketIO: corrected setting the NowDead field in SMSG_ATTACK_STOP
This fixes a weird facing behavior for creatures which caused them to face to their spawn position when dying instead of facing their current victim's orientation
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
0 files changed, 0 insertions, 0 deletions