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author | Shauren <shauren.trinity@gmail.com> | 2013-06-10 13:56:29 -0700 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-06-10 13:56:29 -0700 |
commit | e824cbff6c376b28148a41b0802aeb65246c1174 (patch) | |
tree | 64972f691688ffbebb8bfaa1ae62b009271e8808 /src/server/game/Scripting/ScriptMgr.h | |
parent | cf8060f62dbfb2423527076a6b451445f990dde6 (diff) | |
parent | a51cd8662819f9b779075cb108c799c18e180a12 (diff) |
Merge pull request #9984 from Rochet2/master
Core/Scripts: Added missing call for OnQuestComplete and cleared up argument name in OnLevelChanged
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index a6d68c62ef2..fa484fc725d 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -688,8 +688,8 @@ class PlayerScript : public UnitScript // Called when a player is killed by a creature virtual void OnPlayerKilledByCreature(Creature* /*killer*/, Player* /*killed*/) { } - // Called when a player's level changes (right before the level is applied) - virtual void OnLevelChanged(Player* /*player*/, uint8 /*newLevel*/) { } + // Called when a player's level changes (after the level is applied) + virtual void OnLevelChanged(Player* /*player*/, uint8 /*oldLevel*/) { } // Called when a player's free talent points change (right before the change is applied) virtual void OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points*/) { } |