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authorShauren <shauren.trinity@gmail.com>2013-06-10 13:56:29 -0700
committerShauren <shauren.trinity@gmail.com>2013-06-10 13:56:29 -0700
commite824cbff6c376b28148a41b0802aeb65246c1174 (patch)
tree64972f691688ffbebb8bfaa1ae62b009271e8808 /src/server/game/Scripting/ScriptMgr.h
parentcf8060f62dbfb2423527076a6b451445f990dde6 (diff)
parenta51cd8662819f9b779075cb108c799c18e180a12 (diff)
Merge pull request #9984 from Rochet2/master
Core/Scripts: Added missing call for OnQuestComplete and cleared up argument name in OnLevelChanged
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index a6d68c62ef2..fa484fc725d 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -688,8 +688,8 @@ class PlayerScript : public UnitScript
// Called when a player is killed by a creature
virtual void OnPlayerKilledByCreature(Creature* /*killer*/, Player* /*killed*/) { }
- // Called when a player's level changes (right before the level is applied)
- virtual void OnLevelChanged(Player* /*player*/, uint8 /*newLevel*/) { }
+ // Called when a player's level changes (after the level is applied)
+ virtual void OnLevelChanged(Player* /*player*/, uint8 /*oldLevel*/) { }
// Called when a player's free talent points change (right before the change is applied)
virtual void OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points*/) { }