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authorazazel <none@none>2010-08-12 22:33:45 +0600
committerazazel <none@none>2010-08-12 22:33:45 +0600
commited08bedc6e51bd7ee1bf99170d4b0b63fef7e45d (patch)
treeaead20f6a299023b3b1e7cf81c35d4d5bd5206e1 /src/server/game/Scripting/ScriptMgr.h
parentf9997b7eb34004c9d60662c3d87b52b5efd149ce (diff)
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?) * Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks. * Make use of new PlayeScript hooks. Move chat logging logic into separate script. * Add one path to scripts CMakeLists to make ChatLogScript happy. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 1767ea92562..9442c38ea0a 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -687,12 +687,19 @@ public:
// Called when a player's reputation changes (before it is actually changed)
virtual void OnReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental) { }
- // Called when a player sends a chat message. toOrChannel is empty when type is neither whisper nor channel
- virtual void OnChat(WorldSession *session, uint32 type, uint32 lang, std::string msg, std::string toOrChannel) { }
+ // Called when a player sends a chat message. param depends on the chat type:
+ // CHAT_MSG_WHISPER - Player*: receiver;
+ // CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER - Group*: group of player;
+ // CHAT_MSG_OFFICER, CHAT_MSG_GUILD - Guild*: guild of player;
+ // CHAT_MSG_RAID, CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING - Group*: group of player;
+ // CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER - Group*: group of player;
+ // CHAT_MSG_CHANNEL - Channel*: channel player speaks to;
+ // other - NULL.
+ virtual void OnChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL) { }
// Both of the below are called on emote opcodes
- virtual void OnEmote(WorldSession *session, uint32 emote) { }
- virtual void OnTextEmote(WorldSession *session, uint32 text_emote, uint32 emoteNum, uint64 guid) { }
+ virtual void OnEmote(Player* player, uint32 emote) { }
+ virtual void OnTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid) { }
};
// Placed here due to ScriptRegistry::AddScript dependency.
@@ -877,9 +884,9 @@ class ScriptMgr
void OnPlayerMoneyChanged(Player *player, int32& amount);
void OnGivePlayerXP(Player *player, uint32& amount, Unit *victim);
void OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental);
- void OnPlayerChat(WorldSession *session, uint32 type, uint32 lang, std::string msg, std::string toOrChannel);
- void OnPlayerEmote(WorldSession *session, uint32 emote);
- void OnPlayerTextEmote(WorldSession *session, uint32 text_emote, uint32 emoteNum, uint64 guid);
+ void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL);
+ void OnPlayerEmote(Player* player, uint32 emote);
+ void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
public: /* ScriptRegistry */