diff options
| author | azazel <none@none> | 2010-08-12 22:33:45 +0600 |
|---|---|---|
| committer | azazel <none@none> | 2010-08-12 22:33:45 +0600 |
| commit | ed08bedc6e51bd7ee1bf99170d4b0b63fef7e45d (patch) | |
| tree | aead20f6a299023b3b1e7cf81c35d4d5bd5206e1 /src/server/game/Scripting/ScriptMgr.h | |
| parent | f9997b7eb34004c9d60662c3d87b52b5efd149ce (diff) | |
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 1767ea92562..9442c38ea0a 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -687,12 +687,19 @@ public: // Called when a player's reputation changes (before it is actually changed) virtual void OnReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental) { } - // Called when a player sends a chat message. toOrChannel is empty when type is neither whisper nor channel - virtual void OnChat(WorldSession *session, uint32 type, uint32 lang, std::string msg, std::string toOrChannel) { } + // Called when a player sends a chat message. param depends on the chat type: + // CHAT_MSG_WHISPER - Player*: receiver; + // CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER - Group*: group of player; + // CHAT_MSG_OFFICER, CHAT_MSG_GUILD - Guild*: guild of player; + // CHAT_MSG_RAID, CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING - Group*: group of player; + // CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER - Group*: group of player; + // CHAT_MSG_CHANNEL - Channel*: channel player speaks to; + // other - NULL. + virtual void OnChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL) { } // Both of the below are called on emote opcodes - virtual void OnEmote(WorldSession *session, uint32 emote) { } - virtual void OnTextEmote(WorldSession *session, uint32 text_emote, uint32 emoteNum, uint64 guid) { } + virtual void OnEmote(Player* player, uint32 emote) { } + virtual void OnTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid) { } }; // Placed here due to ScriptRegistry::AddScript dependency. @@ -877,9 +884,9 @@ class ScriptMgr void OnPlayerMoneyChanged(Player *player, int32& amount); void OnGivePlayerXP(Player *player, uint32& amount, Unit *victim); void OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental); - void OnPlayerChat(WorldSession *session, uint32 type, uint32 lang, std::string msg, std::string toOrChannel); - void OnPlayerEmote(WorldSession *session, uint32 emote); - void OnPlayerTextEmote(WorldSession *session, uint32 text_emote, uint32 emoteNum, uint64 guid); + void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL); + void OnPlayerEmote(Player* player, uint32 emote); + void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid); public: /* ScriptRegistry */ |
