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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-02-15 20:29:14 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-23 22:54:24 +0100
commited5ba915f1ec7dad8f4935b62b0ec2d202d26c1c (patch)
tree009470d881c58212f2fcf3b78d99a5c4bd524072 /src/server/game/Scripting/ScriptMgr.h
parent47adf2e4c8d90b2c0d2f7181dad9e0265dfb12cc (diff)
Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)
Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference. Please note these are used as global hooks and should really just invoke stateless functions. If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work) (cherry picked from commit 5b7ead65bb116195f4336934bcff830e1b2af5bb)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 1ab7fc54478..5116d043ad9 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -393,7 +393,7 @@ class TC_GAME_API UnitScript : public ScriptObject
{
protected:
- UnitScript(char const* name, bool addToScripts = true);
+ UnitScript(char const* name);
public:
// Called when a unit deals healing to another unit
@@ -412,7 +412,7 @@ class TC_GAME_API UnitScript : public ScriptObject
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
};
-class TC_GAME_API CreatureScript : public UnitScript
+class TC_GAME_API CreatureScript : public ScriptObject
{
protected:
@@ -612,7 +612,7 @@ class TC_GAME_API AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
-class TC_GAME_API PlayerScript : public UnitScript
+class TC_GAME_API PlayerScript : public ScriptObject
{
protected: