diff options
author | Shauren <shauren.trinity@gmail.com> | 2021-11-10 00:01:50 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-10 00:01:50 +0100 |
commit | f2456ff319b2145457da01ec78844fdc32d8713b (patch) | |
tree | 4e15da5dd1b08356a575071a6926fb50ff9f4d20 /src/server/game/Scripting/ScriptMgr.h | |
parent | 938c7e518c7831637509c61764bfc50bae0a22dc (diff) |
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 863661022af..1ab7fc54478 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -445,7 +445,10 @@ class TC_GAME_API AreaTriggerScript : public ScriptObject public: // Called when the area trigger is activated by a player. - virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/, bool /*entered*/) { return false; } + virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; } + + // Called when the area trigger is left by a player. + virtual bool OnExit(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; } }; class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript @@ -453,10 +456,10 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript using AreaTriggerScript::AreaTriggerScript; public: - bool OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered) final override; + bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) final; protected: - virtual bool _OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered) = 0; + virtual bool _OnTrigger(Player* player, AreaTriggerEntry const* trigger) = 0; void ResetAreaTriggerDone(InstanceScript* instance, uint32 triggerId); void ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger); }; |