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authorRat <none@none>2010-11-02 17:29:36 +0100
committerRat <none@none>2010-11-02 17:29:36 +0100
commitf27b6f6097f22debe705d6cf0d7c2c63d2b3dd64 (patch)
tree0311ee3e25267674663e9882f054f64f60597edd /src/server/game/Scripting/ScriptMgr.h
parente95eb72603e1513750a52e116d4fedfa31a49a76 (diff)
Core/SmartAI: do not report not used smart scripts as error
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index eb20e28f0cc..e6f5634fdc7 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -1043,7 +1043,7 @@ class ScriptMgr
else
{
// The script uses a script name from database, but isn't assigned to anything.
- if (script->GetName().find("example") == std::string::npos)
+ if (script->GetName().find("example") == std::string::npos && script->GetName().find("smart") == std::string::npos)
sLog.outErrorDb("Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
}