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authorShauren <none@none>2010-11-03 16:44:34 +0100
committerShauren <none@none>2010-11-03 16:44:34 +0100
commitf2fdcdf8f38e2da1e6d7d28e959fcf0165838b90 (patch)
tree4ceaccd487f7d90097508515cfbb816be6754ad7 /src/server/game/Scripting/ScriptMgr.h
parent6f748a76a12a9f8c9e799ed12edcce193c38f6bb (diff)
Core/Scripts: Added enum for generic script texts, fixed one broken text
Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 6a88cd622ef..8aa281c70c9 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -66,7 +66,6 @@ struct ItemPrototype;
struct OutdoorPvPData;
#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
-#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>"
// Generic scripting text function.
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);