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author | Shauren <none@none> | 2010-11-03 16:44:34 +0100 |
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committer | Shauren <none@none> | 2010-11-03 16:44:34 +0100 |
commit | f2fdcdf8f38e2da1e6d7d28e959fcf0165838b90 (patch) | |
tree | 4ceaccd487f7d90097508515cfbb816be6754ad7 /src/server/game/Scripting/ScriptMgr.h | |
parent | 6f748a76a12a9f8c9e799ed12edcce193c38f6bb (diff) |
Core/Scripts: Added enum for generic script texts, fixed one broken text
Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 6a88cd622ef..8aa281c70c9 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -66,7 +66,6 @@ struct ItemPrototype; struct OutdoorPvPData; #define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid) -#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>" // Generic scripting text function. void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL); |