diff options
author | Carbenium <carbenium@outlook.com> | 2020-06-22 16:10:34 +0200 |
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committer | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-06-24 15:09:57 +0200 |
commit | f7faf20254a120a90b8ee8eb55a284a6351aabc3 (patch) | |
tree | 1ca9e33c1b5dcc2837ef778d206861a9e4f2e69f /src/server/game/Scripting/ScriptMgr.h | |
parent | 7b3d691c0b17b1f164bb0d8e0d4a0d5e146d4d4e (diff) |
Battlefields: Move BF scripts out of game
This commit introduces the usual script interface
for battlefields.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 8f5199b860c..f255a3b06a3 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -26,6 +26,7 @@ class AccountMgr; class AuctionHouseObject; class Aura; class AuraScript; +class Battlefield; class Battleground; class BattlegroundMap; class Channel; @@ -463,6 +464,17 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript void ResetAreaTriggerDone(Player const* /*player*/, AreaTriggerEntry const* /*trigger*/); }; +class TC_GAME_API BattlefieldScript : public ScriptObject +{ + protected: + + BattlefieldScript(char const* name); + + public: + + virtual Battlefield* GetBattlefield() const = 0; +}; + class TC_GAME_API BattlegroundScript : public ScriptObject { protected: @@ -938,6 +950,10 @@ class TC_GAME_API ScriptMgr bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger); + public: /* BattlefieldScript */ + + Battlefield* CreateBattlefield(uint32 scriptId); + public: /* BattlegroundScript */ Battleground* CreateBattleground(BattlegroundTypeId typeId); |