aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.h
diff options
context:
space:
mode:
authorCarbenium <carbenium@outlook.com>2020-06-22 16:10:34 +0200
committerPeter Keresztes Schmidt <carbenium@outlook.com>2020-06-24 15:09:57 +0200
commitf7faf20254a120a90b8ee8eb55a284a6351aabc3 (patch)
tree1ca9e33c1b5dcc2837ef778d206861a9e4f2e69f /src/server/game/Scripting/ScriptMgr.h
parent7b3d691c0b17b1f164bb0d8e0d4a0d5e146d4d4e (diff)
Battlefields: Move BF scripts out of game
This commit introduces the usual script interface for battlefields.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 8f5199b860c..f255a3b06a3 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -26,6 +26,7 @@ class AccountMgr;
class AuctionHouseObject;
class Aura;
class AuraScript;
+class Battlefield;
class Battleground;
class BattlegroundMap;
class Channel;
@@ -463,6 +464,17 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript
void ResetAreaTriggerDone(Player const* /*player*/, AreaTriggerEntry const* /*trigger*/);
};
+class TC_GAME_API BattlefieldScript : public ScriptObject
+{
+ protected:
+
+ BattlefieldScript(char const* name);
+
+ public:
+
+ virtual Battlefield* GetBattlefield() const = 0;
+};
+
class TC_GAME_API BattlegroundScript : public ScriptObject
{
protected:
@@ -938,6 +950,10 @@ class TC_GAME_API ScriptMgr
bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger);
+ public: /* BattlefieldScript */
+
+ Battlefield* CreateBattlefield(uint32 scriptId);
+
public: /* BattlegroundScript */
Battleground* CreateBattleground(BattlegroundTypeId typeId);