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authorShauren <shauren.trinity@gmail.com>2023-05-09 23:16:30 +0200
committerShauren <shauren.trinity@gmail.com>2023-05-09 23:16:30 +0200
commit1325e0c4b279d590acbcbb05d6abdf5fdb66a882 (patch)
treee0c7e9db6f656fabce61eeba3b280c55e69436b5 /src/server/game/Scripting/ScriptReloadMgr.cpp
parent8828af2a5e3754e45893e0d62efae86747dfa4f2 (diff)
Core/Units: Power handling improvements
* Don't include creature_template power multipliers in CreateMana updatefield * Allow NPCs to have power types other than mana * Add missing Essence config regeneration rate * Fixed demon hunter powers not decaying immediately after combat * Fixed some powers decaying immediately out of combat after energizing (for example holy power) * Replace hardcoded list of powers to set to full on levelup with a db2 flag check * Updated Creature::GetPowerIndex for 10.1 new power types
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