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author | Shauren <shauren.trinity@gmail.com> | 2023-05-09 23:16:30 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-05-09 23:16:30 +0200 |
commit | 1325e0c4b279d590acbcbb05d6abdf5fdb66a882 (patch) | |
tree | e0c7e9db6f656fabce61eeba3b280c55e69436b5 /src/server/game/Scripting/ScriptReloadMgr.cpp | |
parent | 8828af2a5e3754e45893e0d62efae86747dfa4f2 (diff) |
Core/Units: Power handling improvements
* Don't include creature_template power multipliers in CreateMana updatefield
* Allow NPCs to have power types other than mana
* Add missing Essence config regeneration rate
* Fixed demon hunter powers not decaying immediately after combat
* Fixed some powers decaying immediately out of combat after energizing (for example holy power)
* Replace hardcoded list of powers to set to full on levelup with a db2 flag check
* Updated Creature::GetPowerIndex for 10.1 new power types
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
0 files changed, 0 insertions, 0 deletions