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author | ariel- <ariel-@users.noreply.github.com> | 2017-03-28 01:52:49 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-03-28 01:52:49 -0300 |
commit | 2f99fa09c9bacbad376d7a296c3311f94ec8a552 (patch) | |
tree | e3eebad6cda4b6a0338d5226331ae8942a6cd886 /src/server/game/Scripting/ScriptReloadMgr.cpp | |
parent | 97e54fe4582e59c268bd77020c59f467d0b20327 (diff) |
Core/AI: AreaBoundary refactor
- Added an auxiliary function IsInBounds to base CreatureAI
- Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
0 files changed, 0 insertions, 0 deletions