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author | Naios <naios-dev@live.de> | 2016-03-24 18:19:56 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-04-11 21:13:58 +0200 |
commit | 848b8a4136a4b395bfab74899520c74812d7f08e (patch) | |
tree | 57ef803918b2527894cdc423825258f1808525c5 /src/server/game/Scripting/ScriptReloadMgr.cpp | |
parent | 4710b1c8fe89e6cdd98f1a4645edd93d05033fa7 (diff) |
Core/Scripts: Split script subdirectories into independent modules
* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
0 files changed, 0 insertions, 0 deletions