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authorNaios <naios-dev@live.de>2016-03-11 17:09:26 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:14:00 +0200
commit9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226 (patch)
tree9a08ab0926432f1be8fad2da5152bd51a3dd64a8 /src/server/game/Scripting/ScriptReloadMgr.cpp
parentbc0f2b6e5acd24f414508edb3b826a20a12bce62 (diff)
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping and finished the PR #15671. * Split the storage layout to use optimized storages for database bound and unbound scripts. * Add several unload workers to reload scripts correctly -> Requires further investigation. * Fixes memory leaks in ScriptMgr when dropping invalid scripts. * Fixes VehicleScripts * Makes OutdoorPvP scripts reloadable * Makes InstanceMapScripts reloadable * Makes CommandScripts reloadable
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