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author | Naios <naios-dev@live.de> | 2016-03-11 17:09:26 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-04-11 21:14:00 +0200 |
commit | 9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226 (patch) | |
tree | 9a08ab0926432f1be8fad2da5152bd51a3dd64a8 /src/server/game/Scripting/ScriptReloadMgr.cpp | |
parent | bc0f2b6e5acd24f414508edb3b826a20a12bce62 (diff) |
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
0 files changed, 0 insertions, 0 deletions