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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 14:19:24 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-14 19:16:54 +0200
commitc4458dd08ebe442461c711d01b014c6ff268fde6 (patch)
tree79533ba029db9ccacbeb95791e6590cf670179bc /src/server/game/Scripting/ScriptReloadMgr.cpp
parent3e22c70c27dd4bcd6e19b42dd45df27da9368fc4 (diff)
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068). (cherry picked from commit f7466c28a5f2c2acd2669991cb3a666c997aafab)
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
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