aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptReloadMgr.cpp
diff options
context:
space:
mode:
authorNaios <naios-dev@live.de>2016-03-11 17:09:26 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:42:28 +0200
commiteaf102b3c59232af9371839c10b6b3e8368b9cfd (patch)
treea6b290844d65f5cda4b46de4117e784470a815c5 /src/server/game/Scripting/ScriptReloadMgr.cpp
parent3123c278b9f7dca36d4edcafc95f40f37ec3e4eb (diff)
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping and finished the PR #15671. * Split the storage layout to use optimized storages for database bound and unbound scripts. * Add several unload workers to reload scripts correctly -> Requires further investigation. * Fixes memory leaks in ScriptMgr when dropping invalid scripts. * Fixes VehicleScripts * Makes OutdoorPvP scripts reloadable * Makes InstanceMapScripts reloadable * Makes CommandScripts reloadable (cherry picked from commit 9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226)
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
0 files changed, 0 insertions, 0 deletions