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author | tkrokli <tkrokli@users.noreply.github.com> | 2017-03-29 10:06:06 +0200 |
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committer | GitHub <noreply@github.com> | 2017-03-29 10:06:06 +0200 |
commit | f6f36be004c3b8c7d09e0f320d5aabb8a9129109 (patch) | |
tree | 1dc5d19a9c4aa4a9404235e07ed6323c36d8443b /src/server/game/Scripting/ScriptReloadMgr.cpp | |
parent | 83162fafa453c1d34fe23ddd86a43c3dff058300 (diff) |
Scripts: minimize duplicated enum names in header files (#19377)
* Scripts: Minimize duplicated enum names in header files
This reduces the number of cache resets with the Zapcc compiler
- Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
- Partial cherry-pick of master commit 7eb4512eee5fc04994e2aa55126ccc97a8393506
- Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI)
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
0 files changed, 0 insertions, 0 deletions