diff options
author | Vincent-Michael <vincent_michael@gmx.de> | 2016-04-16 12:19:23 +0200 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2016-04-16 16:52:23 +0100 |
commit | fe90fdcba178d490c39299ae0339811744f30b8c (patch) | |
tree | 9c70db62b8aa62238ceefe9a613a1c2f419b68ad /src/server/game/Scripting/ScriptReloadMgr.cpp | |
parent | 41e776fe64e2072d165b990cc9e9d2bfdd698855 (diff) |
Core: Removed Whitespaces
(cherry picked from commit 3cd19d3b30e9c22859303c5bb006998201b66e33)
# Conflicts:
# src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Server/Packets/ChatPackets.cpp
# src/server/game/Server/Packets/NPCPackets.h
# src/server/game/Server/Packets/PartyPackets.h
# src/server/game/Server/Packets/PetPackets.cpp
# src/server/game/Server/Packets/PetPackets.h
# src/server/game/Server/Packets/TicketPackets.h
# src/server/game/Server/Packets/VoicePackets.h
# src/server/game/Server/Packets/WardenPackets.h
# src/server/scripts/Commands/cs_cheat.cpp
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptReloadMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp index aac0e26f02b..abaae1f958b 100644 --- a/src/server/game/Scripting/ScriptReloadMgr.cpp +++ b/src/server/game/Scripting/ScriptReloadMgr.cpp @@ -984,7 +984,7 @@ private: return; } - + // Find all source files of a changed script module and removes // it from the changed source list, invoke the build afterwards. bool rebuild_buildfiles; @@ -1056,7 +1056,7 @@ private: ASSERT(_build_job->IsValid(), "Invalid build job!"); // Retrieve the result - auto const error = _build_job->GetProcess()->GetFutureResult().get(); + auto const error = _build_job->GetProcess()->GetFutureResult().get(); if (terminate_early) { @@ -1144,7 +1144,7 @@ private: TC_LOG_INFO("scripts.hotswap", "Rerunning CMake because there were sources added or removed..."); - _build_job->UpdateCurrentJob(BuildJobType::BUILD_JOB_RERUN_CMAKE, + _build_job->UpdateCurrentJob(BuildJobType::BUILD_JOB_RERUN_CMAKE, InvokeAsyncCMakeCommand(BuiltInConfig::GetBuildDirectory())); } |