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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2017-05-07 21:48:41 +0100
committerShauren <shauren.trinity@gmail.com>2020-08-22 12:59:57 +0200
commit03b125e6d1947258316c931499746696a95aded2 (patch)
tree34d7ebc57cd3669d6d1a118e1491d3ecf353470a /src/server/game/Scripting/ScriptSystem.cpp
parentbf5be2839652e038eeb87c9fa301fd9dd6de8982 (diff)
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222. (cherry picked from commit 59db2eeea0a35028779fd76372ae06cc98c8086f)
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