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author | Treeston <treeston.mmoc@gmail.com> | 2017-08-06 16:07:15 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2017-08-06 16:07:30 +0200 |
commit | 184c45cfe0fbe4f3e4fb701f0f99994df98bdc8a (patch) | |
tree | 97f7e52a1ac5d720007540d9508be2bc9dabcfa7 /src/server/game/Scripting/ScriptSystem.cpp | |
parent | dbda060ae7a31135044495470e46276dad0bcc0e (diff) |
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
0 files changed, 0 insertions, 0 deletions