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authorShauren <shauren.trinity@gmail.com>2014-09-14 23:23:23 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-14 23:23:23 +0200
commit56f46e3ce543af8ffdc708eaa4ceecc173a5eb29 (patch)
tree90922cd7f1177a7fb6601812f7e9212765a89765 /src/server/game/Scripting/ScriptSystem.cpp
parentd72c4085de0b2ac0ff3bee24a5dae80c0d5dac2c (diff)
Scripts
* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there) * CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed * Fixed compile in boss scripts starting with letter A
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