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author | Shauren <shauren.trinity@gmail.com> | 2014-09-14 23:23:23 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-09-14 23:23:23 +0200 |
commit | 56f46e3ce543af8ffdc708eaa4ceecc173a5eb29 (patch) | |
tree | 90922cd7f1177a7fb6601812f7e9212765a89765 /src/server/game/Scripting/ScriptSystem.cpp | |
parent | d72c4085de0b2ac0ff3bee24a5dae80c0d5dac2c (diff) |
Scripts
* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there)
* CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed
* Fixed compile in boss scripts starting with letter A
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
0 files changed, 0 insertions, 0 deletions