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author | Dr-J <daniel.jarrott0@gmail.com> | 2016-11-26 13:25:33 +0000 |
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committer | GitHub <noreply@github.com> | 2016-11-26 13:25:33 +0000 |
commit | 791899a6c751cd776ff6ace23d7d092ad1fcdf61 (patch) | |
tree | 18ffb3cad250349002d156f41dca73d3944986bb /src/server/game/Scripting/ScriptSystem.cpp | |
parent | c4a3e0a63f03971f8dbe6ee8a173046f81d758e2 (diff) |
DB/Misc: Various Fixes
1) SIlithid Invader/Hive Drone Pooling
2) Plump Turkey Script (Keep away from fires) just walks into fire rather than jumping though
3) Temporal Parasite only remaining issue now is that when player uses quest item 3 parasites will always respawn rather than 1-3, chance for additional to spawn on death and the Temporal rift will now despawn when item used preventing the quest item been used on same silo until it respawns
4) Screecher spirits - despawn corpse rather than player been able to complete quest while killing only a single mob
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
0 files changed, 0 insertions, 0 deletions