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authorNay <dnpd.dd@gmail.com>2012-03-27 00:43:56 +0100
committerNay <dnpd.dd@gmail.com>2012-03-27 00:43:56 +0100
commita92820b51c791595676805396a599fa345d58db2 (patch)
treeab9e1ff389bc2b4548c72696d0b8228c2c36822d /src/server/game/Scripting/ScriptSystem.cpp
parent8f365de4b297c5eef7abaf1ad7eca9e661c581c6 (diff)
Core/DBLayer: Correct few more wrong read types (No. 1)
DB/World: Some consistency in the ints "length" field (not really a length) From A to D world tables verified; missing all the others int(11) -> int32 unsigned int(10) -> uint32 mediumint(8) -> int32 unsigned mediumint(8) -> uint32 smallint(6) -> int16 unsigned smallint(5) -> uint16 tinyint(4) -> int8 unsigned tinyint(3) -> uint8
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptSystem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index ecb82a80a8d..66f5a4089dc 100755
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -109,11 +109,11 @@ void SystemMgr::LoadScriptTextsCustom()
Field* pFields = result->Fetch();
StringTextData temp;
- int32 iId = pFields[0].GetInt32();
+ int32 iId = pFields[0].GetInt32();
temp.uiSoundId = pFields[1].GetUInt32();
- temp.uiType = pFields[2].GetUInt32();
- temp.uiLanguage = pFields[3].GetUInt32();
- temp.uiEmote = pFields[4].GetUInt32();
+ temp.uiType = pFields[2].GetUInt8();
+ temp.uiLanguage = pFields[3].GetUInt8();
+ temp.uiEmote = pFields[4].GetUInt16();
if (iId >= 0)
{