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author | Naios <naios-dev@live.de> | 2016-03-11 19:41:10 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-03-11 20:03:12 +0100 |
commit | b7f936891aeb86eeb4eb67caa78e672858aa1e20 (patch) | |
tree | 9a436108fc01da66aaa90ae062bd3d56fc0c37d0 /src/server/game/Scripting/ScriptSystem.cpp | |
parent | 3a4ec8bcbee91e2ad03d4f9e421f45df14b1acac (diff) |
Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
(cherry picked from commit 329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1)
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptSystem.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index e828830ec0f..309838a919e 100644 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -23,6 +23,12 @@ ScriptPointVector const SystemMgr::_empty; +SystemMgr* SystemMgr::instance() +{ + static SystemMgr instance; + return &instance; +} + void SystemMgr::LoadScriptWaypoints() { uint32 oldMSTime = getMSTime(); |