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authorShauren <shauren.trinity@gmail.com>2011-04-01 20:31:15 +0200
committerShauren <shauren.trinity@gmail.com>2011-04-01 20:31:15 +0200
commite1bacef346a859420be8c76129ebc568f04380d0 (patch)
tree23986678db02f5e508c13f6dda66df6f1baac7bf /src/server/game/Scripting/ScriptSystem.cpp
parent2cc51e24826bdaf29f364f16e49e5a37a6dd85d5 (diff)
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 68bf8737447..b7d57d46a05 100755
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -203,7 +203,7 @@ void SystemMgr::LoadScriptWaypoints()
pTemp.fZ = pFields[4].GetFloat();
pTemp.uiWaitTime = pFields[5].GetUInt32();
- CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.uiCreatureEntry);
+ CreatureInfo const* pCInfo = ObjectMgr::GetCreatureTemplate(pTemp.uiCreatureEntry);
if (!pCInfo)
{