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authortreeston <treeston.mmoc@gmail.com>2016-09-20 20:19:15 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-03-02 20:47:29 +0100
commit205ec4c3bf26d74fefa2452baae714c56d956956 (patch)
tree0841a7c4bcf3e13bfa6df282520898960b9009f5 /src/server/game/Scripting/ScriptSystem.h
parentb94642fb49305192f44387e520d1410b1552094f (diff)
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected. (cherry picked from commit 2170541a51ced3c15675b8854e0ae49461884f8c) Code style follow-up, I blame Notepad++. (cherry picked from commit 7860da0de6e53c7740862cae18840c9d399dda7f)
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.h')
-rw-r--r--src/server/game/Scripting/ScriptSystem.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index 6086b10e2be..7bce7b2e69e 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -87,9 +87,9 @@ class TC_GAME_API SystemMgr
return &itr->second;
}
- SplineChain const* GetSplineChain(uint32 entry, uint8 id) const
+ SplineChain const* GetSplineChain(uint32 entry, uint16 chainId) const
{
- auto it = m_mSplineChainsMap.find({ entry, id });
+ auto it = m_mSplineChainsMap.find({ entry, chainId });
if (it == m_mSplineChainsMap.end())
return nullptr;
return &it->second;
@@ -99,7 +99,7 @@ class TC_GAME_API SystemMgr
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
- typedef std::pair<uint32, uint8> ChainKeyType; // creature entry + chain ID
+ typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID
std::unordered_map<ChainKeyType, SplineChain> m_mSplineChainsMap; // spline chains
};