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authorNaios <naios-dev@live.de>2016-03-11 17:11:05 +0100
committerNaios <naios-dev@live.de>2016-03-11 18:35:49 +0100
commit329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1 (patch)
tree5cf3f149429e6821660cdc9c04ef3210ac374e4b /src/server/game/Scripting/ScriptSystem.h
parenta8fe7f6eb7195368bbb4d0256927405f5e5c6f87 (diff)
Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries (prevents gcc and clang from providing several instance)
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.h')
-rw-r--r--src/server/game/Scripting/ScriptSystem.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index aebfbf85502..99eb1610991 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -66,11 +66,7 @@ class SystemMgr
~SystemMgr() { }
public:
- static SystemMgr* instance()
- {
- static SystemMgr instance;
- return &instance;
- }
+ static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;