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authorariel- <ariel-@users.noreply.github.com>2017-03-23 04:26:09 -0300
committerariel- <ariel-@users.noreply.github.com>2017-05-16 20:23:52 -0300
commit4a69f5bda58fe3af5ec6000e0ec10a3b0732969a (patch)
tree1b96e5ec009d8b3986e473b4cfaab2be1c5e745f /src/server/game/Scripting/ScriptSystem.h
parent5e90c76fd44e81e01e7bd5274867864d082059d2 (diff)
Core/Scripts: improvements on the Thorim script
Improvements done to initial work by joschiwald: - Fixed stormhammer casting and visuals - Fixed spell credits - Implemented removal of Impale when HP is higher than 90% - Corrected faction templates for the pre combat creatures - Implemeted Leap on the arena adds (thanks to joschiwald for implementing conditions) - Scripted lighting charge using AuraScript periodic - Fixed timings - Corrections on the hallway encounters (added knockback immunity to minibosses too) - Fixed multiple blizzards issue - Lever will now reset properly, should players fail to get inside. This allows the door to be opened more than once during the combat - Corrections in the outro event - Implemented paralytic field traps on the hallway. - Implemented Ancient Gate of the Keepers opening. - Changed blizzard bunny targetting to conditions entirely. - Removed obsolete scripts - Standards: delete spell script names by ScriptName instead of spell_id - Swapped factions for pre-adds (alliance should get horde trash and vs) - Fixed Leap setting home position for adds - Removed a bunch of magic numbers - Runic Colossus should finish current Runic Explosion before beginning to attack - Fixed UpdateAI logic to put it in line with other scripts (ie don't stop casts) Special thanks to: - chaodhib for the blizzard trigger waypoints and investigation on spell radius - Malcrom for creating the Conditions Creator :P Closes #15008 Closes #17072
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