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| author | treeston <treeston.mmoc@gmail.com> | 2015-09-13 03:29:28 +0200 |
|---|---|---|
| committer | MitchesD <majklprofik@seznam.cz> | 2015-10-16 12:37:42 +0200 |
| commit | c64b71d01e16584c03d086d6eebc77a071c6173b (patch) | |
| tree | fa1b439b314540b9b2a779bfa1b38849c16e73a9 /src/server/game/Scripting/ScriptSystem.h | |
| parent | 5c0a4ae3efaa5bdf723200abcf80a31b3304b3b7 (diff) | |
Clean up SmartAI::MoveInLineOfSight. Remove tons of duplicate logic and forward to CreatureAI::MoveInLineOfSight instead of using its own (incorrect) implementation.
Move the removal of the 'distracted' state from SmartAI to UnitAI.cpp.
Fixes and closes #7197 and #15482.
(cherry picked from commit f446538cb16dad3dcd04e79aebc944feefc16275)
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.h')
0 files changed, 0 insertions, 0 deletions
