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authorazazel <none@none>2010-08-05 00:55:10 +0600
committerazazel <none@none>2010-08-05 00:55:10 +0600
commitf3eab911022115852b2a94ae359b6557447c53fc (patch)
tree72a7d9f7a45376b8493c3b8aa5b22d2b798411ee /src/server/game/Scripting/ScriptSystem.h
parent96fa91034f06a8a6a22c00639f71a5a6f9787020 (diff)
* Convert SCRIPT_COMMAND_* defines to enum. Make comments for values up-to-date.
* Cleanup ScriptsProcess method. Move repeating parts of code to inline helper methods. * Improve SCRIPT_COMMAND_CAST_SPELL command. You can specify triggered attribute when datalong2 = 4 by making dataint negative. * Improve SCRIPT_COMMAND_KILL command. Now, if source is not a creature, it tries to use target object instead. --HG-- branch : trunk
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