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author | azazel <none@none> | 2010-08-05 00:55:10 +0600 |
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committer | azazel <none@none> | 2010-08-05 00:55:10 +0600 |
commit | f3eab911022115852b2a94ae359b6557447c53fc (patch) | |
tree | 72a7d9f7a45376b8493c3b8aa5b22d2b798411ee /src/server/game/Scripting/ScriptSystem.h | |
parent | 96fa91034f06a8a6a22c00639f71a5a6f9787020 (diff) |
* Convert SCRIPT_COMMAND_* defines to enum. Make comments for values up-to-date.
* Cleanup ScriptsProcess method. Move repeating parts of code to inline helper methods.
* Improve SCRIPT_COMMAND_CAST_SPELL command. You can specify triggered attribute when datalong2 = 4 by making dataint negative.
* Improve SCRIPT_COMMAND_KILL command. Now, if source is not a creature, it tries to use target object instead.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.h')
0 files changed, 0 insertions, 0 deletions