aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-07-19 23:18:19 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-19 23:18:19 +0200
commit073a036d84365dae60a70064eb67e68f0447bd72 (patch)
treeb9c74a852d8135c26e3d952e26ade11155c65f29 /src/server/game/Scripting
parent83b32667940844a257059965711284c9ab38ce44 (diff)
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 4cf0c6c3eea..9c2821fa962 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1737,10 +1737,10 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, b
return entered ? tmpscript->OnTrigger(player, trigger) : tmpscript->OnExit(player, trigger);
}
-Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId)
+Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId, Map* map)
{
GET_SCRIPT_RET(BattlefieldScript, scriptId, tmpscript, nullptr);
- return tmpscript->GetBattlefield();
+ return tmpscript->GetBattlefield(map);
}
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index d729a0309f0..06ab3c2d0c8 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -522,7 +522,7 @@ class TC_GAME_API BattlefieldScript : public ScriptObject
~BattlefieldScript();
- virtual Battlefield* GetBattlefield() const = 0;
+ virtual Battlefield* GetBattlefield(Map* map) const = 0;
};
class TC_GAME_API BattlegroundScript : public ScriptObject
@@ -1146,7 +1146,7 @@ class TC_GAME_API ScriptMgr
public: /* BattlefieldScript */
- Battlefield* CreateBattlefield(uint32 scriptId);
+ Battlefield* CreateBattlefield(uint32 scriptId, Map* map);
public: /* BattlegroundScript */