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authorKrudor <erikstrandberg93@hotmail.com>2016-12-17 18:27:43 +0100
committerShauren <shauren.trinity@gmail.com>2016-12-17 18:27:43 +0100
commit1530c956979f9d4b56b9e585dbc16d7660e609b1 (patch)
tree7643badb91c739a8ca4c1800ccb5c07a7883c9c7 /src/server/game/Scripting
parent9c8f641cd2d7713a91281362b15c31a19e4a4071 (diff)
Core/Scripts: Add server-side script support for movie completion (#18308)
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp5
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index adf37585e51..726aa79fcca 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2153,6 +2153,11 @@ void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId, QuestStatus
FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId, status);
}
+void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId);
+}
+
// Account
void ScriptMgr::OnAccountLogin(uint32 accountId)
{
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index e360b80f94d..32ff90dc3db 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -739,6 +739,9 @@ class TC_GAME_API PlayerScript : public UnitScript
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
+
+ // Called when a player completes a movie
+ virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
};
class TC_GAME_API AccountScript : public ScriptObject
@@ -1088,6 +1091,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
+ void OnMovieComplete(Player* player, uint32 movieId);
public: /* AccountScript */