diff options
| author | Krudor <erikstrandberg93@hotmail.com> | 2016-12-17 18:27:43 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-12-17 18:27:43 +0100 |
| commit | 1530c956979f9d4b56b9e585dbc16d7660e609b1 (patch) | |
| tree | 7643badb91c739a8ca4c1800ccb5c07a7883c9c7 /src/server/game/Scripting | |
| parent | 9c8f641cd2d7713a91281362b15c31a19e4a4071 (diff) | |
Core/Scripts: Add server-side script support for movie completion (#18308)
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index adf37585e51..726aa79fcca 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2153,6 +2153,11 @@ void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId, QuestStatus FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId, status); } +void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId) +{ + FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId); +} + // Account void ScriptMgr::OnAccountLogin(uint32 accountId) { diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index e360b80f94d..32ff90dc3db 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -739,6 +739,9 @@ class TC_GAME_API PlayerScript : public UnitScript // Called after a player's quest status has been changed virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { } + + // Called when a player completes a movie + virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { } }; class TC_GAME_API AccountScript : public ScriptObject @@ -1088,6 +1091,7 @@ class TC_GAME_API ScriptMgr void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status); + void OnMovieComplete(Player* player, uint32 movieId); public: /* AccountScript */ |
