aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting
diff options
context:
space:
mode:
authortreeston <treeston.mmoc@gmail.com>2016-09-20 20:19:15 +0200
committertreeston <treeston.mmoc@gmail.com>2016-09-20 20:19:15 +0200
commit2170541a51ced3c15675b8854e0ae49461884f8c (patch)
treefb297803f5f7e56380cd0d1c1c9fadc6daa4d96b /src/server/game/Scripting
parent3298a5f65dcbd21e93ddbe0d5c83bc06076b9f60 (diff)
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp6
-rw-r--r--src/server/game/Scripting/ScriptSystem.h6
2 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 63a8e6783bf..fb0cf7e2e13 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -106,7 +106,8 @@ void SystemMgr::LoadScriptSplineChains()
{
Field* fieldsMeta = resultMeta->Fetch();
uint32 entry = fieldsMeta[0].GetUInt32();
- uint8 chainId = fieldsMeta[1].GetUInt8(), splineId = fieldsMeta[2].GetUInt8();
+ uint16 chainId = fieldsMeta[1].GetUInt16();
+ uint8 splineId = fieldsMeta[2].GetUInt8();
SplineChain& chain = m_mSplineChainsMap[{entry,chainId}];
if (splineId != chain.size())
@@ -127,7 +128,8 @@ void SystemMgr::LoadScriptSplineChains()
{
Field* fieldsWP = resultWP->Fetch();
uint32 entry = fieldsWP[0].GetUInt32();
- uint8 chainId = fieldsWP[1].GetUInt8(), splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8();
+ uint16 chainId = fieldsWP[1].GetUInt16();
+ uint8 splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8();
float posX = fieldsWP[4].GetFloat(), posY = fieldsWP[5].GetFloat(), posZ = fieldsWP[6].GetFloat();
auto it = m_mSplineChainsMap.find({entry,chainId});
if (it == m_mSplineChainsMap.end())
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index 860ca08a3f3..2c8afa9c5ca 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -73,9 +73,9 @@ class TC_GAME_API SystemMgr
return &itr->second;
}
- SplineChain const* GetSplineChain(uint32 entry, uint8 id) const
+ SplineChain const* GetSplineChain(uint32 entry, uint16 chainId) const
{
- auto it = m_mSplineChainsMap.find({ entry, id });
+ auto it = m_mSplineChainsMap.find({ entry, chainId });
if (it == m_mSplineChainsMap.end())
return nullptr;
return &it->second;
@@ -85,7 +85,7 @@ class TC_GAME_API SystemMgr
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
- typedef std::pair<uint32, uint8> ChainKeyType; // creature entry + chain ID
+ typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID
std::unordered_map<ChainKeyType, SplineChain> m_mSplineChainsMap; // spline chains
};