diff options
| author | Meji <alvaromegias_46@hotmail.com> | 2022-02-08 23:23:05 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-08 23:23:05 +0100 |
| commit | 27cba3f52309dad5be964fec11d80cd8cad128cf (patch) | |
| tree | 8ce682a72a850b37dba9cc4756e4b91fe532b142 /src/server/game/Scripting | |
| parent | 8e2d1e328ebec60c76d65651b268ec3ad2ce26fc (diff) | |
Core/Scripts: Added script hook to execute actions after completing an achievement (#27718)
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 22 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 17 |
2 files changed, 39 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 0943147095d..a439949cd26 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -16,6 +16,7 @@ */ #include "ScriptMgr.h" +#include "AchievementMgr.h" #include "AreaTrigger.h" #include "AreaTriggerAI.h" #include "Chat.h" @@ -109,6 +110,10 @@ struct is_script_database_bound<TransportScript> : std::true_type { }; template<> +struct is_script_database_bound<AchievementScript> + : std::true_type { }; + +template<> struct is_script_database_bound<AchievementCriteriaScript> : std::true_type { }; @@ -1938,6 +1943,16 @@ void ScriptMgr::OnShutdown() FOREACH_SCRIPT(WorldScript)->OnShutdown(); } +// Achievement +void ScriptMgr::OnAchievementCompleted(Player* player, AchievementEntry const* achievement) +{ + ASSERT(player); + ASSERT(achievement); + + GET_SCRIPT(AchievementScript, sAchievementMgr->GetAchievementScriptId(achievement->ID), tmpscript); + tmpscript->OnCompleted(player, achievement); +} + bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target) { ASSERT(source); @@ -2511,6 +2526,12 @@ TransportScript::TransportScript(char const* name) ScriptRegistry<TransportScript>::Instance()->AddScript(this); } +AchievementScript::AchievementScript(char const* name) + : ScriptObject(name) +{ + ScriptRegistry<AchievementScript>::Instance()->AddScript(this); +} + AchievementCriteriaScript::AchievementCriteriaScript(char const* name) : ScriptObject(name) { @@ -2587,6 +2608,7 @@ template class TC_GAME_API ScriptRegistry<ConditionScript>; template class TC_GAME_API ScriptRegistry<VehicleScript>; template class TC_GAME_API ScriptRegistry<DynamicObjectScript>; template class TC_GAME_API ScriptRegistry<TransportScript>; +template class TC_GAME_API ScriptRegistry<AchievementScript>; template class TC_GAME_API ScriptRegistry<AchievementCriteriaScript>; template class TC_GAME_API ScriptRegistry<PlayerScript>; template class TC_GAME_API ScriptRegistry<GuildScript>; diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 3c343d32650..7aae463cd86 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -66,6 +66,7 @@ class WorldSocket; class WorldObject; class WorldSession; +struct AchievementEntry; struct AreaTriggerEntry; struct AuctionPosting; struct ConditionSourceInfo; @@ -622,6 +623,18 @@ class TC_GAME_API TransportScript : public ScriptObject, public UpdatableScript< virtual void OnRelocate(Transport* /*transport*/, uint32 /*waypointId*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/) { } }; +class TC_GAME_API AchievementScript : public ScriptObject +{ + protected: + + AchievementScript(char const* name); + + public: + + // Called when an achievement is completed. + virtual void OnCompleted(Player* /*player*/, AchievementEntry const* /*achievement*/) { } +}; + class TC_GAME_API AchievementCriteriaScript : public ScriptObject { protected: @@ -1085,6 +1098,10 @@ class TC_GAME_API ScriptMgr void OnTransportUpdate(Transport* transport, uint32 diff); void OnRelocate(Transport* transport, uint32 waypointId, uint32 mapId, float x, float y, float z); + public: /* AchievementScript */ + + void OnAchievementCompleted(Player* player, AchievementEntry const* achievement); + public: /* AchievementCriteriaScript */ bool OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target); |
