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authorDDuarte <dnpd.dd@gmail.com>2014-01-10 18:32:05 +0000
committerDDuarte <dnpd.dd@gmail.com>2014-01-10 18:32:05 +0000
commit33c2bd5ce1f4f8d20981e9f7aea90e37de0abbda (patch)
tree823ad5570f27e923c77203660ee7cc12e26182ec /src/server/game/Scripting
parent352a2682b1d531c83bd2b80704233677448e99de (diff)
parenta63780fd90701ed81a0a5f2030e82ab1f6927ab4 (diff)
Merge branch 'master' into 4.3.4
Conflicts: src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Quests/QuestDef.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ghostlands.cpp src/server/scripts/EasternKingdoms/zone_hinterlands.cpp src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_desolace.cpp src/server/scripts/Northrend/zone_dalaran.cpp src/tools/CMakeLists.txt
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/MapScripts.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp6
-rw-r--r--src/server/game/Scripting/ScriptMgr.h5
3 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 7f2e1f095e4..b9765bbbdc2 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -166,7 +166,7 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
{
unit = obj->ToUnit();
if (!unit)
- TC_LOG_ERROR("scripts", "%s %s object could not be casted to unit.",
+ TC_LOG_ERROR("scripts", "%s %s object could not be cast to unit.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
}
return unit;
@@ -242,7 +242,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
- TC_LOG_ERROR("scripts", "%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR("scripts", "%s source object could not be cast to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index ddf6fe3a093..20b40051c19 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -778,8 +778,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
ASSERT(player);
ASSERT(creature);
- /// @todo 100 is a funny magic number to have hanging around here...
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, 100);
+ GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, creature);
}
@@ -864,8 +863,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
ASSERT(player);
ASSERT(go);
- /// @todo 100 is a funny magic number to have hanging around here...
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, 100);
+ GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, go);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 86ddc377bc2..a10707924e4 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -24,6 +24,7 @@
#include <ace/Atomic_Op.h>
#include "DBCStores.h"
+#include "QuestDef.h"
#include "SharedDefines.h"
#include "World.h"
#include "Weather.h"
@@ -446,7 +447,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the creature is requested.
- virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return 100; }
+ virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
@@ -481,7 +482,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the gameobject is requested.
- virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return 100; }
+ virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
// Called when the game object is destroyed (destructible buildings only).
virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { }