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authorfunjoker <torti-esser@web.de>2017-11-18 12:40:56 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2017-11-18 12:40:56 +0100
commit465012978f1f90a6917ba9129424d2bf749fe269 (patch)
tree57ebde1cf34bee05face19c3a20b2e329e105cbb /src/server/game/Scripting
parent2fc628ae8d432247440e6073344d083a9f7cb018 (diff)
Core/Scripting: Implemented Conversation scripts (#20758)
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp22
-rw-r--r--src/server/game/Scripting/ScriptMgr.h17
2 files changed, 38 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 3eed0132d3c..2e7bd6b52da 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -20,6 +20,7 @@
#include "AreaTrigger.h"
#include "AreaTriggerAI.h"
#include "Chat.h"
+#include "Conversation.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
@@ -110,6 +111,10 @@ struct is_script_database_bound<AreaTriggerEntityScript>
: std::true_type { };
template<>
+struct is_script_database_bound<ConversationScript>
+ : std::true_type { };
+
+template<>
struct is_script_database_bound<SceneScript>
: std::true_type { };
@@ -328,7 +333,6 @@ class ScriptRegistrySwapHooks
{
};
-/// This hook is responsible for swapping OutdoorPvP's
template<typename Base>
class UnsupportedScriptRegistrySwapHooks
: public ScriptRegistrySwapHookBase
@@ -2410,6 +2414,15 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama
FOREACH_SCRIPT(PlayerScript)->ModifySpellDamageTaken(target, attacker, damage);
}
+// Conversation
+void ScriptMgr::OnConversationCreate(Conversation* conversation, Unit* creator)
+{
+ ASSERT(conversation);
+
+ GET_SCRIPT(ConversationScript, conversation->GetScriptId(), tmpscript);
+ tmpscript->OnConversationCreate(conversation, creator);
+}
+
// Scene
void ScriptMgr::OnSceneStart(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate)
{
@@ -2644,6 +2657,12 @@ AreaTriggerEntityScript::AreaTriggerEntityScript(const char* name)
ScriptRegistry<AreaTriggerEntityScript>::Instance()->AddScript(this);
}
+ConversationScript::ConversationScript(char const* name)
+ : ScriptObject(name)
+{
+ ScriptRegistry<ConversationScript>::Instance()->AddScript(this);
+}
+
// Specialize for each script type class like so:
template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
template class TC_GAME_API ScriptRegistry<ServerScript>;
@@ -2672,4 +2691,5 @@ template class TC_GAME_API ScriptRegistry<GroupScript>;
template class TC_GAME_API ScriptRegistry<UnitScript>;
template class TC_GAME_API ScriptRegistry<AccountScript>;
template class TC_GAME_API ScriptRegistry<AreaTriggerEntityScript>;
+template class TC_GAME_API ScriptRegistry<ConversationScript>;
template class TC_GAME_API ScriptRegistry<SceneScript>;
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index eea4d7cc39c..fb1e8668558 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -33,6 +33,7 @@ class Battleground;
class BattlegroundMap;
class Channel;
class ChatCommand;
+class Conversation;
class Creature;
class CreatureAI;
class DynamicObject;
@@ -859,6 +860,17 @@ class TC_GAME_API AreaTriggerEntityScript : public ScriptObject
virtual AreaTriggerAI* GetAI(AreaTrigger* /*at*/) const { return nullptr; }
};
+class TC_GAME_API ConversationScript : public ScriptObject
+{
+ protected:
+ ConversationScript(char const* name);
+
+ public:
+
+ // Called when Conversation is created but not added to Map yet.
+ virtual void OnConversationCreate(Conversation* /*conversation*/, Unit* /*creator*/) { }
+};
+
class TC_GAME_API SceneScript : public ScriptObject
{
protected:
@@ -1161,7 +1173,12 @@ class TC_GAME_API ScriptMgr
AreaTriggerAI* GetAreaTriggerAI(AreaTrigger* areaTrigger);
+ public: /* ConversationScript */
+
+ void OnConversationCreate(Conversation* conversation, Unit* creator);
+
public: /* SceneScript */
+
void OnSceneStart(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate);
void OnSceneTrigger(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate, std::string const& triggerName);
void OnSceneCancel(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate);