diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-04-05 20:35:59 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-05 20:35:59 +0200 |
| commit | 4e673836212424cef55503b852f56aab6b1c4354 (patch) | |
| tree | 0d9910abe23d14d166e28e57be7af8c84e292f51 /src/server/game/Scripting | |
| parent | 6d2dd48183790da0ee36956952c4a39daf7b551f (diff) | |
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
(cherry picked from commit 62aff401f687b56d720a320778950e82b65fbd8b)
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 9b403e608c1..77d747898f9 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1360,9 +1360,9 @@ void ScriptMgr::OnPlayerSave(Player* player) FOREACH_SCRIPT(PlayerScript)->OnSave(player); } -void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent) +void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState) { - FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent); + FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent, extendState); } void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 368d5c4f105..a94efc24e0d 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -729,7 +729,7 @@ class TC_GAME_API PlayerScript : public UnitScript virtual void OnSave(Player* /*player*/) { } // Called when a player is bound to an instance - virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { } + virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/, uint8 /*extendState*/) { } // Called when a player switches to a new zone virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { } @@ -1049,7 +1049,7 @@ class TC_GAME_API ScriptMgr void OnPlayerDelete(ObjectGuid guid, uint32 accountId); void OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId); void OnPlayerSave(Player* player); - void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent); + void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status); |
