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authortreeston <treeston.mmoc@gmail.com>2016-01-25 01:03:56 +0100
committertreeston <treeston.mmoc@gmail.com>2016-02-10 19:35:11 +0100
commit6102a7937ddb0cf145c72fe056fc5ac4b4c3b1b5 (patch)
treee1b3d156889486829bd88a18368ab806a6149b9a /src/server/game/Scripting
parentcfed2d7a3ddf4f8121d3359f9888e6116fc82e62 (diff)
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 3fa16cf4517..37917f64de6 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1368,9 +1368,9 @@ void ScriptMgr::OnPlayerSave(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnSave(player);
}
-void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent)
+void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState)
{
- FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);
+ FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent, extendState);
}
void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 5dfc0be688a..6706c4f9c14 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -734,7 +734,7 @@ class PlayerScript : public UnitScript
virtual void OnSave(Player* /*player*/) { }
// Called when a player is bound to an instance
- virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
+ virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/, uint8 /*extendState*/) { }
// Called when a player switches to a new zone
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
@@ -1054,7 +1054,7 @@ class ScriptMgr
void OnPlayerDelete(ObjectGuid guid, uint32 accountId);
void OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId);
void OnPlayerSave(Player* player);
- void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
+ void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);