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authorVincent-Michael <Vincent_Michael@gmx.de>2012-07-29 21:40:10 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2012-07-30 05:38:40 +0200
commit634b3645d5f2a0752bc389adfd98f56f84cfd838 (patch)
tree0aafc8942f5a93413db814ddb6890b23182a0bba /src/server/game/Scripting
parentcaea2a16a637de78b2f10ffec8832ffe8700e17d (diff)
Core/Misc: Use proper headers to optimize compile
Diffstat (limited to 'src/server/game/Scripting')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp5
-rwxr-xr-xsrc/server/game/Scripting/ScriptSystem.cpp2
-rw-r--r--src/server/game/Scripting/ScriptSystem.h1
3 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 23d18e12097..b6381594145 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -16,7 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "Config.h"
#include "DatabaseEnv.h"
@@ -27,6 +26,10 @@
#include "ScriptSystem.h"
#include "Transport.h"
#include "Vehicle.h"
+#include "SpellInfo.h"
+#include "SpellScript.h"
+#include "GossipDef.h"
+#include "CreatureAI.h"
// This is the global static registry of scripts.
template<class TScript>
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index c38d559372f..fb954662525 100755
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -16,10 +16,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
#include "ScriptSystem.h"
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
+#include "ScriptMgr.h"
ScriptPointVector const SystemMgr::_empty;
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index cf6332b22f2..4211a63b043 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -5,6 +5,7 @@
#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H
+#include "ScriptMgr.h"
#include <ace/Singleton.h>
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available