diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-10-15 23:35:40 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-10-15 23:35:40 +0200 |
| commit | 9128088877497bee91fb6c1ab21113ea82000157 (patch) | |
| tree | 3cfd700278e9b963d71a67d5b58cda7499048eb5 /src/server/game/Scripting | |
| parent | 65f358f985eb5f4048d101b4a12d4ff90534a0ee (diff) | |
| parent | 53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 10 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 30725acd69c..ef62af88fd6 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group) } // Unit -void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain) +void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain) { FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain); } -void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage) +void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage) { FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage); } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index f83fa5a6299..bd283f87a91 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -395,11 +395,11 @@ class UnitScript : public ScriptObject UnitScript(const char* name, bool addToScripts = true); public: - // Called when a unit deals damage to another unit - virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { } + // Called when a unit deals healing to another unit + virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { } // Called when a unit deals damage to another unit - virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { } + virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { } // Called when DoT's Tick Damage is being Dealt virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } @@ -1059,8 +1059,8 @@ class ScriptMgr public: /* UnitScript */ - void OnHeal(Unit* healer, Unit* reciever, uint32 gain); - void OnDamage(Unit* attacker, Unit* victim, uint32 damage); + void OnHeal(Unit* healer, Unit* reciever, uint32& gain); + void OnDamage(Unit* attacker, Unit* victim, uint32& damage); void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage); |
