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authorVincent-Michael <Vincent_Michael@gmx.de>2013-10-15 23:35:40 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-10-15 23:35:40 +0200
commit9128088877497bee91fb6c1ab21113ea82000157 (patch)
tree3cfd700278e9b963d71a67d5b58cda7499048eb5 /src/server/game/Scripting
parent65f358f985eb5f4048d101b4a12d4ff90534a0ee (diff)
parent53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h10
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 30725acd69c..ef62af88fd6 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group)
}
// Unit
-void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain)
+void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
{
FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
}
-void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage)
+void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index f83fa5a6299..bd283f87a91 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -395,11 +395,11 @@ class UnitScript : public ScriptObject
UnitScript(const char* name, bool addToScripts = true);
public:
- // Called when a unit deals damage to another unit
- virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { }
+ // Called when a unit deals healing to another unit
+ virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }
// Called when a unit deals damage to another unit
- virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { }
+ virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
// Called when DoT's Tick Damage is being Dealt
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
@@ -1059,8 +1059,8 @@ class ScriptMgr
public: /* UnitScript */
- void OnHeal(Unit* healer, Unit* reciever, uint32 gain);
- void OnDamage(Unit* attacker, Unit* victim, uint32 damage);
+ void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
+ void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);