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authorMalcrom <malcromdev@gmail.com>2012-02-10 12:33:25 -0330
committerMalcrom <malcromdev@gmail.com>2012-02-10 12:33:25 -0330
commitbe64238b45bc5550fc61071ae4752c941b45d331 (patch)
tree5f03891228bcdba9c6986a49c0a81f540a894568 /src/server/game/Scripting
parentcefececdf99764872b7f866f9e5c1441f32c7a52 (diff)
parent586a76e3a0345a86f0e372f59aef082580bd266a (diff)
Merge branch 'master' of git://github.com/TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game/Scripting')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp6
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index d5e8f71e1fd..eccf12aa7e1 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1036,14 +1036,14 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
}
-bool ScriptMgr::OnConditionCheck(Condition* condition, Player* player, Unit* invoker)
+bool ScriptMgr::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
{
ASSERT(condition);
- ASSERT(player);
+ ASSERT(object);
// invoker can be NULL.
GET_SCRIPT_RET(ConditionScript, condition->mScriptId, tmpscript, true);
- return tmpscript->OnConditionCheck(condition, player, invoker);
+ return tmpscript->OnConditionCheck(condition, object, invoker);
}
void ScriptMgr::OnInstall(Vehicle* veh)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 60052bea0ea..853db564a6d 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -572,7 +572,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* /*condition*/, Player* /*player*/, Unit* /*invoker*/) { return true; }
+ virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -938,7 +938,7 @@ class ScriptMgr
public: /* ConditionScript */
- bool OnConditionCheck(Condition* condition, Player* player, Unit* invoker);
+ bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker);
public: /* VehicleScript */