diff options
author | offl <offl@users.noreply.github.com> | 2021-05-20 21:21:23 +0300 |
---|---|---|
committer | offl <offl@users.noreply.github.com> | 2021-05-20 21:21:23 +0300 |
commit | 46d3c651a5ff4e96fc41700006a9854f90a90d63 (patch) | |
tree | bd344bd8acafaa85693b87f978cc735dd52c2899 /src/server/game/Server/GameClient.cpp | |
parent | f692fc6b1d1df06ac53a1165e84438433fc0528c (diff) |
DB/GameObject: Make Enchanted Anvil work as forge too
Closes #25746
One object can be spellfocus only for one spell type(cooking fire, forge, anvil). However sometimes object is a cooking fire but you can smelt at it. There are no other objects in sniffs in those cases. My best guess those objects are indeed spawned but somehow hidden from client or objects like Enchanted Anvil somehow works as both anvil and forge at the same time. Objects with invisible model(such as the one I added) are shown in sniffs but not in case of Enchanted Anvil
Diffstat (limited to 'src/server/game/Server/GameClient.cpp')
0 files changed, 0 insertions, 0 deletions