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| author | Chaouki Dhib <chaodhib@gmail.com> | 2021-06-15 23:09:48 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-15 23:09:48 +0200 |
| commit | d337fb99ed81dc3522bdea17e762febd989a6956 (patch) | |
| tree | 308c4402d114163a783d340c90bbe7ec42085169 /src/server/game/Server/GameClient.h | |
| parent | 4b9465e1f91adbc139afe5f86ac84eb5f14b62b4 (diff) | |
Core/Movement: Implement proper player speed change (#26561)
Diffstat (limited to 'src/server/game/Server/GameClient.h')
| -rw-r--r-- | src/server/game/Server/GameClient.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Server/GameClient.h b/src/server/game/Server/GameClient.h index 4baf5015ddb..d44f1625718 100644 --- a/src/server/game/Server/GameClient.h +++ b/src/server/game/Server/GameClient.h @@ -38,6 +38,7 @@ class TC_GAME_API GameClient void SetActivelyMovedUnit(Unit* activelyMovedUnit) { _activelyMovedUnit = activelyMovedUnit; } Player* GetBasePlayer() const { return _sessionToServer->GetPlayer(); } + WorldSession* GetWorldSession() const { return _sessionToServer; } void SendDirectMessage(WorldPacket const* data) const; private: |
