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authorMitchesD <majklprofik@seznam.cz>2015-04-25 14:53:58 +0200
committerMitchesD <majklprofik@seznam.cz>2015-04-25 14:54:24 +0200
commit02fd2de847944090d58c803738fa3218d90ab31e (patch)
tree5d311f691478cc9c675bdcbd28d1ef9ea95e8e66 /src/server/game/Server/Protocol
parent26f9b3b98877012abbb06defc02d97e7d529cbd6 (diff)
Core/PacketIO: CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA and enabled some opcodes
Diffstat (limited to 'src/server/game/Server/Protocol')
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 69fc978e958..d13cdf267d0 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -325,7 +325,7 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_OPCODE_HANDLER_OLD(CMSG_COMPLAINT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
DEFINE_HANDLER(CMSG_COMPLETE_ALL_READY_SHIPMENTS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_COMPLETE_CINEMATIC, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );
+ DEFINE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::CompleteCinematic, &WorldSession::HandleCompleteCinematic);
DEFINE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_OPCODE_HANDLER_OLD(CMSG_CONFIRM_RESPEC_WIPE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleConfirmRespecWipeOpcode );
DEFINE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
@@ -579,7 +579,7 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
DEFINE_HANDLER(CMSG_NEUTRAL_PLAYER_SELECT_FACTION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
+ DEFINE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::NextCinematicCamera, &WorldSession::HandleNextCinematicCamera);
DEFINE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::ObjectUpdateFailed, &WorldSession::HandleObjectUpdateFailedOpcode);
DEFINE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::ObjectUpdateRescued, &WorldSession::HandleObjectUpdateRescuedOpcode);
DEFINE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::OfferPetition, &WorldSession::HandleOfferPetition);
@@ -740,7 +740,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ROLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupSetRolesOpcode );
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend );
DEFINE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetSelection, &WorldSession::HandleSetSelectionOpcode);
- DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::SetSheathed, &WorldSession::HandleSetSheathedOpcode);
+ DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::SetSheathed, &WorldSession::HandleSetSheathedOpcode);
DEFINE_HANDLER(CMSG_SET_SORT_BAGS_RIGHT_TO_LEFT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_SET_SPECIALIZATION, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Talent::SetSpecialization, &WorldSession::HandleSetSpecializationOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );
@@ -969,11 +969,11 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_ORPHAN_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_ORPHAN_SPELL_VISUAL, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SCENE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAN_DUEL_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
@@ -1021,13 +1021,13 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COIN_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLAINT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLAINT_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLETE_SHIPMENT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPRESSED_PACKET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONNECT_TO, STATUS_NEVER, CONNECTION_TYPE_REALM);