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authorQAston <qaston@gmail.com>2011-06-23 13:28:52 +0200
committerQAston <qaston@gmail.com>2011-06-23 13:28:52 +0200
commit3137a82c7cedb71f4a8ef06cb2d6e5741af65c9b (patch)
tree2c2345632592f55129ddd931e8b97391b0e2efb8 /src/server/game/Server/Protocol
parent9d9472e5cc2f761fbc93f8f0e87903898bf48b91 (diff)
Core/Spells: Cleanup in Spell.h:
- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters - Move IsQuestTameSpell function to SpellMgr.h - Move UnitList typedef to Unit.h Additionally - add missing copyright notice to SpellAuraEffects.h
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp23
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TradeHandler.cpp4
3 files changed, 19 insertions, 14 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index 0c969c49184..625ce518e28 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -332,7 +332,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)unit_target);
}
- else if (Unit *unit_target2 = spell->m_targets.getUnitTarget())
+ else if (Unit *unit_target2 = spell->m_targets.GetUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
@@ -348,7 +348,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
{
pet->ToCreature()->AddCreatureSpellCooldown(spellid);
- unit_target = spell->m_targets.getUnitTarget();
+ unit_target = spell->m_targets.GetUnitTarget();
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
@@ -769,7 +769,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
return;
SpellCastTargets targets;
- targets.read(recvPacket, caster);
+ targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
caster->ClearUnitState(UNIT_STAT_FOLLOW);
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index e2f7f19ce79..b127831bad5 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -32,14 +32,19 @@
#include "ScriptMgr.h"
#include "GameObjectAI.h"
-void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets & targets)
+void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
{
// some spell cast packet including more data (for projectiles?)
if (castFlags & 0x02)
{
// not sure about these two
- recvPacket >> targets.m_elevation;
- recvPacket >> targets.m_speed;
+ float elevation, speed;
+ recvPacket >> elevation;
+ recvPacket >> speed;
+
+ targets.SetElevation(elevation);
+ targets.SetSpeed(speed);
+
uint8 hasMovementData;
recvPacket >> hasMovementData;
if (hasMovementData)
@@ -156,10 +161,10 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
SpellCastTargets targets;
- targets.read(recvPacket, pUser);
+ targets.Read(recvPacket, pUser);
HandleClientCastFlags(recvPacket, castFlags, targets);
- if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
+ if (!pItem->IsTargetValidForItemUse(targets.GetUnitTarget()))
{
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
@@ -168,7 +173,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
{
// for implicit area/coord target spells
- if (!targets.getUnitTarget())
+ if (!targets.GetUnitTarget())
Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_NO_VALID_TARGETS);
// for explicit target spells
else
@@ -384,13 +389,13 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// client provided targets
SpellCastTargets targets;
- targets.read(recvPacket, mover);
+ targets.Read(recvPacket, mover);
HandleClientCastFlags(recvPacket, castFlags, targets);
// auto-selection buff level base at target level (in spellInfo)
- if (targets.getUnitTarget())
+ if (targets.GetUnitTarget())
{
- SpellEntry const *actualSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(spellInfo, targets.getUnitTarget()->getLevel());
+ SpellEntry const *actualSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(spellInfo, targets.GetUnitTarget()->getLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if (actualSpellInfo)
diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
index 9200f145d36..6eb2dbd7084 100755
--- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
@@ -353,7 +353,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
my_spell = new Spell(_player, spellEntry, true);
my_spell->m_CastItem = castItem;
- my_targets.setTradeItemTarget(_player);
+ my_targets.SetTradeItemTarget(_player);
my_spell->m_targets = my_targets;
SpellCastResult res = my_spell->CheckCast(true);
@@ -388,7 +388,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
his_spell = new Spell(trader, spellEntry, true);
his_spell->m_CastItem = castItem;
- his_targets.setTradeItemTarget(trader);
+ his_targets.SetTradeItemTarget(trader);
his_spell->m_targets = his_targets;
SpellCastResult res = his_spell->CheckCast(true);